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Metal Gear Solid V photo
Metal Gear Solid V

Haha, you can Fulton a bunch of dudes at once


Will this crazy idea work? Probably!
Sep 04
// Jordan Devore
While chucking a bunch of knocked-out soldiers into the back of a truck and then air lifting the vehicle (and most of them!) to your base in one fell swoop isn't practical given the setup time, the fact that you can is weird and wonderful. I just got the Fulton upgrade needed to do this, too. Plenty more fun one-off videos yet to come, I'd imagine.
Castle Crashers photo
Castle Crashers

Castle Crashers Remastered is free if you own the original on Xbox 360


Releasing September 9, 2015
Sep 04
// Jordan Devore
I like Castle Crashers a lot, but I wasn't planning on nabbing the remaster for Xbox One. Now I am. Castle Crashers Remastered releases on September 9, 2015. If you own the original game for Xbox 360 and have an active Xbox L...
The Phantom Pain photo
The Phantom Pain

Welp, there's a real easy way to deal with Quiet in Metal Gear Solid V


Call in reinforcements
Sep 04
// Steven Hansen
Spoilers? I don't know. Other than, "you encounter Quiet at some point." Everything's a spoiler these days. Anyways, I think I've written enough you won't accidentally read something you don't want to on the front page. I am ...
The Last Samurai photo
The Last Samurai

Wait, the American Sniper writer is doing Afro Samurai 2?


Of Rogue Warrior fame
Sep 04
// Steven Hansen
I'm sorry, how did I miss this? All of this. Let me step back. Jim DeFelice co-wrote the book American Sniper with the titular American sniper and Scott McEwen. This later spawned an unfortunate Oscar-bait film that made ins...

Skylanders photo
Skylanders

Star Fox and Kirby were almost Skylanders


HAL needed to sign off on Kirby
Sep 04
// Chris Carter
It's still weird to me that Bowser and Donkey Kong are appearing in the new Skylanders game, as part-amiibo nonetheless. Still, Nintendo has always bragged for years on end how they host the best Skylanders sales and hav...
Metal Gear Solid V photo
Metal Gear Solid V

Konami is having issues with Metal Gear Solid V on Xbox platforms


The Xbox One switched wallets
Sep 04
// Chris Carter
As most of you are aware of by now, Metal Gear Solid V: The Phantom Pain has some online features in the form of PVP invasion and Mother Base FOB construction. These require you to be online, and require that the servers...
Destiny photo
Destiny

Try before you buy with Destiny's The Taken King


Bungie offers preview of Crucible modes and maps
Sep 04
// Vikki Blake
Destiny players will be able to access a taste of the upcoming expansion, The Taken King, for free next week. Bungie confirmed that while you won't be able to test out any new super abilities or increase the level 34 cap...

Hob is a fascinating departure from Torchlight

Sep 03 // Jordan Devore
My demo at PAX Prime was short, and left me with questions that almost certainly won't be answered until I get to play the finished game, whenever that will be. It's still a ways off. I was dropped into an early area of the game -- but not the actual opening, it's worth pointing out -- and started hopping up hills and climbing vines. Hob is presented from an overhead view, but its camera dynamically zooms in on focal points. It pays to check out every tucked-away area for health, stamina, and weapon upgrades, sure, but also to take in the sights. Eventually, I happened upon some basic creatures and then a boss. My Souls instincts kicked in and I rolled, rolled, rolled. You can never be too cautious, y'know? The bigger foe was fairly easy but, in general, "The idea is that all of our monsters will basically destroy you unless you actually figure out how to beat them," according to Runic president Marsh Lefler. Moving on, I worked my way underground to an area like the one shown in this concept art, and used my arm to grapple around. The world is, in part, mechanical. It doesn't sit still. You might come back to a spot you've already gone through only to find that it has been altered. Runic wouldn't give much away about the story, but teased something unexpected. "What makes this game unique is what it hints at -- we have some pretty big ideas for it," said Lefler. He also believes the team is "going to blow people's minds when we start showing them what we're going to be actually doing with manipulating the world to the Nth degree." While there will surely be a Torchlight III one day, I'm happy we're getting Hob first. It sounds like the folks at Runic are genuinely happy to take a break from RPGs, too.
Preview photo
A new adventure from Runic Games
Zelda. Ico. Shadow of the Colossus. Even a little Metroid. Runic Games has borrowed concepts from these iconic adventures for its next PC and console game, Hob. Why "Hob?" Well, the name has a dual meaning that refers to litt...

Borderlands Xbox One photo
Borderlands Xbox One

Borderlands supported on Xbox One Backward Compatibility in November


'Strip the flesh, salt the wound'
Sep 03
// Darren Nakamura
Current-generation console owners have been able to get their Borderlands fix via The Handsome Collection, but the game that started it all is notably missing from the HD rerelease. Soon enough, Xbox One users will have a way...
Metal Gear Solid V photo
Metal Gear Solid V

This is why you should input a fake birthday in Metal Gear Solid V


Look how happy he is
Sep 03
// Chris Carter
Like a total chump I put in my real birthday date at the start of Metal Gear Solid V: The Phantom Pain, so I won't be seeing this extra for a while. If you did the same, you'll probably want to catch this Easter egg above --...
Arkham Knight photo
Arkham Knight

Batman: Arkham Knight PC patch pushed early, seems to work


Still not fully live yet
Sep 03
// Chris Carter
You all know the story by now -- the PC version of Batman: Arkham Knight launched, and for most people, it straight-up didn't work, or bugged out at the attempt to run it on higher settings. Thankfully WB pulled the game...
Metal Gear Solid V photo
Metal Gear Solid V

Spoiler: This final chapter was cut from Metal Gear Solid V


Watch it after you beat the game
Sep 03
// Chris Carter
Evidently, there's an extra chapter to Metal Gear Solid V that was cut from the game. It's not playable in any form, contains incomplete assets, and you can only watch it on the Blu-ray extra that was included with the S...
Mortal Kombat X photo
Mortal Kombat X

It looks like four more characters are coming to Mortal Kombat X


'Who's Next?'
Sep 03
// Chris Carter
Mortal Kombat X might be canceled on PS3 and Xbox 360, but that isn't stopping NetherRealm from developing more DLC! Ed Boon sent out a tweet yesterday indicating that there will be four more characters coming, ominously prom...
Dishonored 2 photo
Dishonored 2

Harvey Smith points out things we'd missed in the Dishonored 2 reveal trailer


Revenge really DOES solve everything!
Sep 03
// Joe Parlock
Every time I remember Dishonored 2 is coming, emotions my normal grumpy demeanor are simply not used to emerge. Emotions I have never felt before like… like… sheer excitement. Playing as Emily Kaldwin being a b...
Backward compatibility photo
Backward compatibility

Deus Ex: Human Revolution likely sneaking to Xbox One's backward compatibility


But we might not like the process
Sep 02
// Brett Makedonski
Square Enix and Eidos Montreal are concentrated on the release of Deus Ex: Mankind Divided early next year, but that doesn't preclude it from turning its attention to games of the past. With Microsoft's E3 reveal of Xbox...
Shame, shame photo
Shame, shame

FTC comes down on Machinima for 'deceptive' Xbox One marketing


Microsoft absolved of any wrong-doing
Sep 02
// Brett Makedonski
In late 2013, around the time that the Xbox One launched, YouTube content creation group Machinima struck an advertising deal with Microsoft. The marketing campaign would feature videos from Machinima's network of influencers...
What happens in Vegas  photo
What happens in Vegas

New Vegas almost beat Fallout 4 to player romance


What happens in Vegas is a bad joke
Sep 02
// Steven Hansen
As we learned in "No fucking the robot," Fallout 4 will have romance options for the human percentage of its 12 companion characters. Obsidian almost beat Bethesda to the punch in 2010. Fallout: New Vegas lead designer Josh S...
Phantom Pain photo
Phantom Pain

Watch where you drop your supplies in Metal Gear Solid V


Horsin' around
Sep 02
// Steven Hansen
That horse, post clonking, is how I feel all the time. This mistake (or, let's be real, I'm sure this was intentional) is still better than when I tried to be cheeky and knock out an enemy like this, only to have him casually...

Review: Mad Max

Sep 02 // Chris Carter
Mad Max (PC, PS4 [review], Xbox One)Developer: Avalanche StudiosPublisher: Warner Bros. Interactive EntertainmentReleased: September 1, 2015MSRP: $59.99 Mad Max is, at its heart, a revenge tale. You aren't going to get much high commentary here (like Beyond Thunderdome's exemplary exploration of the power of language and speech), just a good old fashioned showdown between series protagonist Max Rockatansky, and Scabrous Scrotus (which, as silly as it is, is par for the Mad Max course), who happens to be a son of Fury Road's Immortan Joe. That's about where the link with the film series ends, though, as the game is not a direct tie-in, and mostly benefits from that fact. Max is scorned by Scrotus, who takes everything he owns and destroys his prized car. Teaming up with the psychotic, yet harmless Chumbucket, it's up to the player to hunt down Scrotus, and rebuild your ride in the form of the greatest car known to man, the Magnum Opus. What I like about this setup is that it allows Avalanche to tell a new tale of the wasteland without having to retread on certain areas. I mean yes, there are a few re-used locations like Gas Town, as well as some familiar thematic elements, but for the most part, this is an encapsulated tale. The enhanced Avalanche Engine is quite the achievement, and I can see why the developer opted to shuck the PS3 and Xbox 360 versions of the game. Screens simply don't do this game justice, especially when you're scouting out far away locations high up in a hot air balloon while the scorching sun beams down on you, or when vicious sandstorms pop up. A built-in camera capture mechanic (on top of the PS4's standard capabilities) is the cherry on top. Taking a different approach to the typical open world formula, Mad Max's core gameplay is built around driving. Any racing game fan will instantly find themselves familiar with the control scheme, and the vast majority of the vehicles operate similarly to some of the best racing titles out right now. Car combat is handled well, since your companion Chumbucket rides along with you, repairing the car and using weapons in real time -- so it's both cinematic and functional. While the "slo-mo" feature is pretty much dead at this point, it allows players to actually get some hits in while aiming vehicle-centric weaponry, and blowing out enemy tires or harpooning them right out of the driver's seat is satisfying in all the right ways. The customization aspect also feels justified here, since changing up your car will significantly alter how it functions. There's hundreds of options here, from ramming grills, to spikes that protect your car from boarders, to new paint jobs and bodies, to explosive harpoons. The way the concept of the Magnum Opus is presented actually fits inline with this bit of the game, and I never felt pressured or compelled to go out and seek other cars to use. You can basically just drive and switch up your own custom car from start to finish, and it's easy to get attached to certain elements of your ride. Where Mad Max starts to falter is the on-foot sections, or more specifically, how these areas were designed. Combat is basically a carbon copy of the Batman: Arkham games, albeit with more brutal finishers, so that works well enough, but it's the actual zones -- where you can't bring the car mind you -- that often feel uninspired and bland. Since Max can only climb on certain surfaces, and only exhibits a pathetic GTA-style "hop" when pressing the jump button, on-foot sections feel out of place and gamey. It reminds me of the Prince of Persia reboot, which gave you this awesome-looking, sprawling world, and forced you to only explore it within a rigid set of rules. There are also a few other issues I had with these sections, like collision detection problems while climbing, and annoying mechanics like the fact that Max limps for a few seconds after falling the smallest distances. Exploring these zones simply isn't as satisfying without say, the aerial prowess of Talion, or the wonderful toys of Batman, to use direct comparisons to similar open-world WB titles in recent memory. While the story is engaging enough to string you along, a lot of the other activities aren't all that intriguing. It's like the team took the typical Ubisoft blueprint and stuck with it -- radio towers (balloons), fortresses, collectibles, sidequest races, smaller towers to knock down to lower "influence" -- it's all there. That's not to say that the game is mostly boring, far from it actually, as driving around is always a joy given how great the vehicular mechanics are, and there are a lot of naturally occurring events out in the wild to keep things interesting. I went back and forth in terms of my assessment multiple times throughout my time with Mad Max. I'd be having a blast in the car, and then I'd get to a particularly samey part on foot, and so on. But ultimately, I did enjoy my time in the wasteland, even if it doesn't offer up a whole lot that we haven't seen before. [This review is based on a retail build of the game provided by the publisher.]
Mad Max review photo
Who run Bartertown?!
I grew up with Mad Max. It was one of the first R-rated film series I viewed as a child, and naturally, I saw Fury Road, and enjoyed it like everyone else on the planet. My infatuation with the films is mostly due to George M...

Gears of War photo
Gears of War

Play all Gears of War: Ultimate Edition modes on all maps


New update removes restrictions
Sep 02
// Vikki Blake
All game modes in Gears of War: Ultimate Edition will be available across all maps as of today. The latest update removes restrictions from the playlists that stopped certain modes being played on certain maps.  Dev...

Banner Saga 2 is 'basically the same' as the first

Sep 01 // Kyle MacGregor
[embed]308796:60226:0[/embed] It might have been a refreshing moment of honesty, you know, if the statement were actually true.  While The Banner Saga 2 may not be a drastic revision that goes out of its way to reinvent the core experience, intimating it's a carbon copy that merely continues the story might be underselling it. In my limited time with the game, I witnessed a number of notable tweaks to the existing formula that figure to go a long way in addressing players' complaints about the original being somewhat of a repetitive slog. The sequel feels like a more dynamic, varied evolution on what's already been established, thanks to little touches like how battles arise and play out. The Banner Saga 2 reinforces one of its predecessors greatest strengths -- how consequences born from player choice ripple throughout the experience like stones cast into a pond -- by having them directly bleed into combat, starting out battles with scenes that stem from your decisions, rather than have them play out exactly the same way regardless of how a particular situation came to pass. Once a skirmish begins, you'll encounter new foes, such as four-legged creatures that can cloak themselves and ambush more fragile units (such as archers) that you figured were safe behind the front lines. New support units will also force you to make difficult decisions between targeting the enemy's bruisers or the guys making them even more imposing than they otherwise would be. Even outside of battle, players will have new options to manage their caravan. Clansman seem to be of more use this time around, as they can be recruited as fighters. However, much like everything in Stoic's universe, there are drawbacks to this; these new warriors will no longer focus on collecting supplies, making your caravan's precious resources dwindle at a faster clip. At a glance, it may not seem that too much has changed since The Banner Saga launched in early 2014, but upon closer inspection, the development team at Stoic appears to be making subtle, yet impactful changes to a blueprint that already worked in an effort to take its game to the next level.
Bad PR photo
Except not really
Game previews are an inherently strange part of this business. You wouldn't read a few pages from an unfinished book and render judgement about the final product. Likewise, we don't often have the opportunity to sample a song...

MGSV photo
MGSV

Kojima: 'I always felt that every chapter I made would be the last'


Director on Metal Gear Solid V
Sep 01
// Steven Hansen
Metal Gear Solid V: The Phantom Pain's director Hideo Kojima has done a "Debriefing" video timed with the release of his latest and, presumably, last entry in the series. And it appeared on Konami's channel, no less. (And Ko...
Resident Evil 0 photo
Resident Evil 0

Resident Evil 0's Wesker Mode is absurd


Look at him run!
Sep 01
// Jordan Devore
The Resident Evil series is no stranger to silly modes, and I'm glad to see Capcom continue down that path with Wesker Mode in next year's Resident Evil 0 HD remaster. Uroboros? Uroboros. In the new mode, Albert Wesker fills in for Billy Coen and oh my god, his sprint is hilarious.
Assassin's Creed photo
Assassin's Creed

Newest Assassin's Creed trailer shows the game's best feature


And none of the stabbing
Sep 01
// Brett Makedonski
Without a doubt, the best part of every year's Assassin's Creed game is the setting. It was certainly the case for Unity's Paris. Ubisoft generally does a great job of making these city sandboxes feel lived-in and livel...
Batman: Arkham Knight photo
Batman: Arkham Knight

Batman: Arkham Knight Crime Fighter pack DLC is out


Part of the Season Pass
Sep 01
// Chris Carter
The next batch of Batman: Arkham Knight DLC is out today -- the Crime Fighter Challenge Pack #1. In short, you're basically getting six AR missions, featuring Robin, Catwoman, Batman, and Nightwing. If you bought the Sea...
Star Wars: Battlefront photo
Star Wars: Battlefront

EA provides details for Star Wars Battlefront October beta


Coming to PC, PS4, and Xbox One
Sep 01
// Chris Carter
EA  has spilled some details for the upcoming Star Wars Battlefront beta. It'll be available in early October on the PC, PS4, and Xbox One platforms, and is a technical test that will feature 40-person battles on Hoth, p...

Video Review: Metal Gear Solid V: The Phantom Pain

Sep 01 // Myles Cox
[embed]308699:60215:0[/embed]
Metal Gear video review photo
Standing on the edge of the crater
In case you haven't seen Chris' written review of The Phantom Pain (or you're not fond of reading), I've prepared a relatively* spoiler-free video review of the long-awaited final(?) entry in the Metal Gear Solid series. *All gameplay footage is spoiler-free. All cutscene footage has been shown in previous trailers.

Very Quick Tips: Metal Gear Solid V: The Phantom Pain

Sep 01 // Chris Carter
[embed]307495:60220:0[/embed] General tips: Use night vision often when you're searching for a human target, even if it's daytime. The core reason is because it's hard to see in-game models at times, especially with the dynamic lighting engine. Using night vision will highlight humanoid character models with a bright hue, allowing you to extract them with ease. Always upgrade your Fulton device as soon as you can -- it will help you for core and side ops alike. Pick a favorite weapon, upgrade it constantly, and remember it. You can use the loadout system (similar to Call of Duty) to set your preferred gear. It's easy to get overwhelmed and forget that you're using one of eight rifles, then go into battle with the wrong one. If need be, you can call for entire loadouts to be dropped in mid-mission. Once you get to R&D level 17, buy the flare grenade. It allows you to instantly call chopper support under duress, without having to use your iDroid. Since the game doesn't pause while looking at your device, it can get sticky. When you start Mission #5: Over the Fence, the wolf pup near the first objective marker on the hill is of the utmost importance. He's easy to miss, but if you tranq and Fulton it, he'll grow up to become an entirely new buddy for you to use. You can lock in your crew with the L2 button when assigning Mother Base operations. Use this method to prevent your preferred squads from down-leveling after shifting people around using the auto-sort option. As a general rule it's important to spread the wealth, but favoring R&D for tough missions so you can acquire new tools is never a bad idea. When searching for a target that has a wide circular array on the map, create multiple marks on your iDroid to set your own perimeter. In other words, "draw" bits of the outside of the circle with multiple letters, so you can clear the entire surface area. Marks will automatically erase when you reach them, so you'll know where you've been. Spend your cash upgrading the main stations of Mother Base, first and foremost. Construction takes a long time, but they pay dividends, and you'll want to start working on them as soon as possible. In the same vein, make sure you grab every resource you can on the field to ensure that you can constantly grow Mother Base -- don't just rush past open doors. Go back to the open world often! Fulton everyone you find and actually do those Side Ops. They're not necessarily required, but they'll reward you with tons of new weapons to use in the story, and your backup will be that much more advanced. As a last resort, press triangle while prone. This will bring you into a special "play dead" stealth mode, and you can even avoid being seen if the enemy is right next to you at night. This is especially useful in the "no alert" missions. You can change the type of support called with the R1 menu while using your binoculars. Along with the flare grenade mentioned above, you'll be able to instantly call in your chopper for everything but extraction. It's particularly useful during some boss fights to instantly call in a bombardment after locating an enemy. Play with headphones if possible! Listen for hit songs playing in the background, and follow the noise to the tape. Don't be ashamed of using the chicken hat sometimes if you need it. Some missions will checkpoint you right before a particularly difficult part, and there's no need to bang your head against the wall over and over. Much like The Witcher 3, calling your horse while it is not in sight will cause it to "teleport" to your side. Try to swing the camera away from it before you call it for instant access. In Side Ops #144, the target is laying on the ground in the open in the large base. This one took me forever to find, as I kept going inside, expecting it to be there. Without spoiling anything, to unlock the true ending, you'll need to complete all available main missions after the story seemingly ends abruptly -- yep, all those retread ones with higher difficulties. Alternatively, I have spoken to people who have unlocked the ending with a combination of story and Side Op mission completions. Try to beat all the core ops you can, and if some are outright frustrating you, switch to Side Ops.
Metal Gear Solid V tips photo
Kaz Be Not Proud
Metal Gear Solid V, from a gameplay standpoint, is one of the most complex titles in the series. While it was fairly easy to understand the limited amount of gear you were provided with in past entries (everything was basical...

FFXV photo
FFXV

Check out that new Final Fantasy XV driving footage in HD


Beautiful
Sep 01
// Chris Carter
New footage for Final Fantasy XV was released at PAX, and it deals entirely with the driving portion of the game. It's an overview of sorts, dealing with how the car works and what cruising around the world will look li...
Resident Evil photo
Resident Evil

Resident Evil Origins Collection is coming to PS4, PC and Xbox One


Resident Evil Remaster and RE 0 HD
Sep 01
// Laura Kate Dale
Rejoice PS4, PC, and Xbox One owners: Resident Evil Remaster and the upcoming Resident Evil 0 HD are coming to your big shiny gaming machines as Resident Evil Origins Collection. The new collection, which packages the pa...

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